The 5-Second Trick For Dino Game 71

We set state to the newly-additional DinoState.lifeless enum benefit and we set our dino frame to 6 which can be the useless dino sprite:We want our frame to modify just about every 100 milliseconds, Which is the reason we’re dividing elapsedTime.inMilliseconds by 100. This division will give us a double and we only have integer frame figures so

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